Hard surface models often draw heavily upon real-life references.Colors and materials are generally delineated by mesh boundaries.Usually involves at least one axis of symmetry.A geometric and often industrial motif. ![]() The difference between organic and inorganic modeling ultimately boils down to a few key factors: Hard surface modeling in programs like ZBrush and Blender is something that you'll get to do any time you're creating something human-made and inorganic.
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